Builds

The launch of our permanent world is just around the corner, and we need your incredible building talents to help us lay a strong foundation! We're calling on all builders to contribute to these essential structures and features that will make our permanent world truly special.

Important Building Guidelines:

  • Elevate Your Creations: Please ensure all structures are built at least 3 blocks off the ground. This will help with overall organization and ability to transfer builds.

  • Platform Assistance: If you require a large, flat area to build on, please reach out to Karrots or WhiteShadoh, and they'll be happy to provide a suitable platform.

Here's what we need your help with to get us ready for launch:

Key Structures and Elements Needed:

  • Crystals: We need these in various forms for different purposes:

    • Large Intact Crystal: A centerpiece

    • Shattered Crystals: large pieces

    • Shattered Pieces: smaller pieces

    • Large Thin Crystals 

  • Administration Building: A central hub for governance and community information:

    • Guild Service Wing: Individual rooms for each guild to showcase their services, provide sign-up information, and directions to their headquarters.

    • Library: A dedicated space for storing lore, history, and important in-game knowledge.

    • Trophy/Museum: A place to display unique and significant items brought back from the seasonal worlds.

    • Meeting Hall: A larger space for in-person Town Hall gatherings and community discussions.

    • Courtroom: A designated area for resolving disputes and upholding server rules.

  • Underground Teleportation (TP) Hub: A network beneath the surface for efficient travel:

    • Individual TP Rooms: Dedicated spaces for teleportation destinations.

    • Modular 

      • For additions if needed

  • Shopping District (Examples for Replication): We need to establish a vibrant marketplace. Consider building examples of:

    • Light Fixtures

    • Sidewalks

    • Roads

    • Fountains

    • Carts

    • Decor 

  • Spawn Location: The first impression for new players is crucial:

    • Building for Warmth and Safety: A welcoming structure offering initial protection.

    • Kitchen Area:

      • Clay Oven

      • Pantry stocked with Hardtack (for a basic starting food)

      • Pot and Bowls (for early cooking needs)

    • Closet for winter clothing: within a shop for warm clothes 

  • Resource Locations (Blueprints for Admin Refresh): We need visually distinct areas that admins can easily reset over time:

    • A pond adorned with cattails and thatch.

    • Patches of berries.

    • A thicket for stick collection.

    • A deposit of clay.

    • Boulders for stone resources.

    • A meadow for dry grass and horsetail.

    • Limestone quarry.


  • Mines: Essential for early resource gathering:

    • Copper Mine

    • Tin Mine

    • Flint Deposit

    • Blacksmith Building? The possible TP point and safety structure for players.

    • (Runescape Inspiration): Think of the South-east Varrock Mine layout for inspiration on design. (WhiteShadoh)

  • Mailroom: A system for player-to-player communication and item exchange:

    • A large build with designated storage spaces within an x by x area.

    • Individual rooms (x by x) with a sign above each door.

    • A setup that allows admins to claim each individual room for players.

  • Mailroom Setup:

    • Modular design to allow for easy expansion.

    • Color-coded sections for easier navigation.

    • Multi-level with clear signage by staircases.

    • 10 rooms per level, with 5 levels initially planned.

    • Naming Convention: Utilizing a "block" system (e.g., Delta Block), a floor color, and a room number (e.g., Bob has his room in the Delta block, yellow floor, room 5).

  • Points of Interest (POIs): Discoverable locations to enhance exploration:

    • Teleportation POIs: 

    • Crystal based structure:

  • Dungeons: Instanced challenges for various group sizes:

    • Modular Design: Built with interchangeable sections so admins can easily alter the layout for replayability.

    • Lootable: Designed to reward players with valuable items, utilizing the existing random loot drop system.

    • Danger Rating: Clearly indicate the difficulty level (Solo, Group / Easy, Medium, Hard).

    • Spawners: Include the ability for admins to strategically place creature spawners to control the challenge.

Your contributions to these foundational elements will be invaluable in creating a thriving and engaging permanent world for everyone. Let's work together to make the launch a huge success! Please coordinate with Karrots and WhiteShadoh for platform needs and to ensure we have a well-organized and visually appealing world from day one. Thank you for your dedication and creativity!

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Shaping the future of Vinterra.